Destiny 2 Seasonal Artifact Perks

Manually curated seasonal artifact perk data with live API lookups

S8: Undying
S9: Season of Dawn
S10: Worthy
S11: Season of Arrivals
S12: Hunt
S13: Chosen
S14: Splicer
S15: Lost
S16: Risen
S17: Haunted
S18: Season of Plunder
S19: Seraph
S20: Season of Defiance
S21: Deep
S22: Witch
S23: Wish
S24: E:Echoes
S25: E:Revenant
S26: E:Heresy
Season of the Undying
Artifact: The Gate Lord's Eye
Dark Glimmer
Not found in database
Labyrinth Miner
Not found in database
Biomonetizer
Not found in database
Circuit Scavenger
Not found in database
Dissection Matrix
Not found in database
Anti-Barrier Rounds
Index: 1709
Shield-piercing rounds designed to bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Anti-Barrier Hand Cannon
Index: 1710
Shield-piercing rounds designed to bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Overload Rounds
Index: 1707
Uninterrupted fire grants bullets that disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Piercing Bowstring
Index: 1896
Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Hand Cannon
Index: 1705
Aiming down sights loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Enhanced Hand Cannon Loader
Not found in database
Enhanced Submachine Gun Loader
Index: 2322
Greatly increases reload speed of Submachine Guns.
Enhanced Bow Loader
Index: 2315
Greatly increases nock speed of Bows.
Enhanced Fusion Rifle Loader
Index: 2316
Greatly increases reload speed of Fusion Rifles.
Enhanced Auto Rifle Loader
Index: 2314
Greatly increases reload speed of Auto Rifles.
Breach Refractor
Index: 1598
Grants grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability.
Ballistic Combo
Index: 1601
Grants melee energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability.
Overload Grenades
Index: 1603
Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Disruptor Spike
Index: 1600
Improves the effects of disruption, lowering combatants' damage output even further.
Unstoppable Melee
Index: 1602
Arc melee abilities stagger unshielded combatants. Strong against Unstoppable Champions.
Heavy Finisher
Index: 1642
Finishers generate Heavy ammo. Requires one-half of your Super energy.
Oppressive Darkness
Index: 1652
Causing damage with a Void grenade adds a weaken effect to combatants.
Arc Battery
Index: 1653
Activating Arc class abilities grants an overshield. Increases cooldown of your class ability.
Thunder Coil
Index: 1648
Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
From the Depths
Index: 1650
Grants bonus Void Super damage if cast while critically wounded. Lasts until the end of the Super activation.
Season of Dawn
Artifact: The Lantern of Osiris
Anti-Barrier Ranger
Index: 2186
Grants weapon shield-piercing, bypassing combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Unstoppable Shot
Index: 2185
Aiming down sights loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Unstoppable Burst
Index: 2187
Aiming down sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Unstoppable Arrows
Index: 2188
Fully drawn arrows release a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Overload Rounds
Index: 1707
Uninterrupted fire grants bullets that disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Enhanced Rifle Loader
Index: 2256
Greatly increases reload speed of Rifle-class weapons.
Enhanced Unflinching Rifle Aim
Index: 2258
Greatly reduces flinching from incoming fire while aiming any Rifle-class weapon.
Enhanced Bow Loader
Index: 2315
Greatly increases nock speed of Bows.
Enhanced Sniper Rifle Loader
Index: 2323
Greatly increases reload speed of Sniper Rifles.
Enhanced Linear Fusion Targeting
Index: 1521
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles.
Solidus Strike
Index: 2265
Defeating Cabal combatants with finishers grants extra Glimmer. Mod does not stack.
Splintered Gladius
Index: 2266
Defeating Cabal Centurions grants Gunsmith Materials. Mod does not stack.
Biomonetizer
Not found in database
Tithe Collector's Sigil
Index: 2267
Defeating Cabal combatants grants a small amount of Glimmer. Mod does not stack.
Knight Errant
Index: 2268
Defeating Hive Knights grants Destination Materials. Mod does not stack.
Breach Resonator
Index: 2259
Grants melee and grenade energy on final blows with [Shield-Piercing] shield-piercing weapons or when a member of your fireteam stuns a Barrier Champion.
Molten Overload
Index: 2260
Solar grenades cause [Disruption] disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
Disruptor Spike
Index: 1600
Improves the effects of disruption, lowering combatants' damage output even further.
Schwarzschild Condenser
Index: 2262
Void melee abilities [Stagger] stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Tenderizer
Index: 2263
Staggering Unstoppable Champions temporarily boosts weapon damage for allied players.
Guardian Angel
Index: 2244
Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final blows.
Void Battery
Index: 2245
Activating Void class abilities grants an overshield. Increases cooldown of your class ability.
Heavy Finisher
Index: 1642
Finishers generate Heavy ammo. Requires one-half of your Super energy.
Solar Plexus
Index: 2247
Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped.
From the Depths
Index: 1650
Grants bonus Void Super damage if cast while critically wounded. Lasts until the end of the Super activation.
Season of the Worthy
Artifact: Warmind Khanjali
Anti-Barrier SMG
Index: 2309
Grants weapon shield-piercing, bypassing combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Anti-Barrier Sidearm
Index: 1787
Your equipped Sidearms fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Overload Rounds
Index: 1707
Uninterrupted fire grants bullets that disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Hand Cannon
Index: 1705
Aiming down sights loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Overload Rounds (Sidearm & Hand Cannon)
Not found in database
Enhanced Unflinching Auto Rifle Aim
Index: 2328
Greatly reduces flinching from incoming fire while aiming Auto Rifles.
Enhanced Scatter Projectile Targeting
Index: 2343
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles.
Enhanced Auto Rifle Loader
Index: 2314
Greatly increases reload speed of Auto Rifles.
Enhanced Small Arms Loader
Index: 2313
Greatly increases reload speed of Hand Cannons, Sidearms, Submachine Guns, and Bows.
Enhanced Sword Scavenger
Index: 2361
Swords get larger bonus reserves when you pick up ammo.
Flourishing Blade
Index: 2368
Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer. Mod does not stack.
Splintered Gladius
Index: 2266
Defeating Cabal Centurions grants Gunsmith Materials. Mod does not stack.
While Ye May
Index: 2369
Defeating Fallen Captains grants destination materials. Mod does not stack.
Prized Shooting
Index: 2370
Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack.
Automatic Prize
Index: 2371
Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack.
Disrupting Blade
Index: 2312
Landing consecutive hits on enemy targets disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Surge Detonators
Index: 2337
Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Hammer of the Warmind
Index: 2405
The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions and [Stagger] Unstoppable Champions.
Inferno Whip
Index: 2339
Solar melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Flare-Up
Index: 2340
Immediately regain your melee charge when you or an ally stuns an [Stagger] Unstoppable Champion.
Passive Guard
Index: 2366
Receive less damage from combatants that are close to you while you are wielding a sword.
Soul of the Praxic Fire
Index: 2362
Activating Solar class abilities grants an overshield and increases the cooldown of your class ability.
Tyrant's Surge
Index: 2407
Dealing damage with Arc melee, Super, and grenade abilities spawns a Warmind Cell.
Thunder Coil
Index: 1648
Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
Lightning Strikes Twice
Index: 1892
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Season of Arrivals
Artifact: Seed of Silver Wings
Anti-Barrier Rounds
Index: 1709
Shield-piercing rounds designed to bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Overload Rounds (Sidearm & Hand Cannon)
Not found in database
Unstoppable Hand Cannon
Index: 1705
Aiming down sights loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Piercing Bowstring
Index: 1896
Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Burst
Index: 2187
Aiming down sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Enhanced Pulse Rifle Loader
Index: 2319
Greatly increases reload speed of Pulse Rifles.
Enhanced Unflinching Rifle Aim
Index: 2258
Greatly reduces flinching from incoming fire while aiming any Rifle-class weapon.
Enhanced Scatter Projectile Targeting
Index: 2343
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles.
Enhanced Sword Scavenger
Index: 2361
Swords get larger bonus reserves when you pick up ammo.
Enhanced Bow Loader
Index: 2315
Greatly increases nock speed of Bows.
Flourishing Blade
Index: 2368
Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer. Mod does not stack.
Prized Shooting
Index: 2370
Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack.
Automatic Prize
Index: 2371
Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack.
Dimensional Tithes
Index: 2662
Defeating Taken combantants has a chance to grant a small amout of Glimmer.
Ascendant Bounty
Index: 2663
Defeating Taken combatants with your finisher grants a large amount of glimmer.
Counter Charge
Index: 1886
Gain a stack of Armor Charge when you stun a Champion.
Unstoppable Pulse Rifle
Index: 1997
Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Overload Grenades
Index: 1603
Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Breach Resonator
Index: 2259
Grants melee and grenade energy on final blows with [Shield-Piercing] shield-piercing weapons or when a member of your fireteam stuns a Barrier Champion.
Inferno Whip
Index: 2339
Solar melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Oppressive Darkness
Index: 1652
Causing damage with a Void grenade adds a weaken effect to combatants.
Solar Plexus
Index: 2247
Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped.
Heavy Finisher
Index: 1642
Finishers generate Heavy ammo. Requires one-half of your Super energy.
Volatile Conduction
Index: 2660
Grants bonus Arc Super damage if cast while critically wounded. Lasts until the end of the Super activation.
Guardian Angel
Index: 2244
Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final blows.
Season of the Hunt
Artifact: Fang of Xivu Arath
Overload Auto Rifle
Index: 1961
Uninterrupted fire from your equipped Auto Rifles grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Auto Rifles are always overcharged when this modifier is active.
Unstoppable Hand Cannon
Index: 1705
Aiming down sights loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Anti-Barrier Pulse Rifle
Index: 1784
Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Overload Scout Rifle
Index: 1867
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Anti-barrier Submachine Gun
Index: 1959
Submachine Guns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.
Hand Cannon Targeting
Index: 1517
Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons.
Unflinching Pulse Rifle Aim
Index: 1590
Reduces flinching from incoming fire while aiming Pulse Rifles.
Scout Rifle Targeting
Index: 2568
Improved target acquisition, accuracy, and aim-down-sights speed for Scout Rifles.
Shotgun Dexterity
Index: 1556
Faster ready and stow speed for Shotguns.
Grenade Launcher Loader
Index: 2570
Increases reload speed of Grenade Launchers.
Unflinching Hand Cannon Aim
Index: 2571
Reduces flinching from incoming fire while aiming Hand Cannons.
Pulse Rifle Loader
Index: 2572
Increases reload speed of Pulse Rifles.
Unflinching Scout Rifle Aim
Index: 2573
Reduces flinching from incoming fire while aiming Scout Rifles.
Shotgun Ammo Finder
Index: 1500
Increases your chance of finding ammo while you have a Shotgun equipped.
Grenade Launcher Scavenger
Index: 1608
Grenade Launchers get bonus reserves when picking up ammo used by that Grenade Launcher.
Momentum Siphon
Index: 2560
Recharge your melee ability whenever you or a member of your fireteam staggers a Champion.
Surge Eater
Index: 2554
Recharge your grenade ability whenever you or a member of your fireteam disrupts a Champion.
Schwarzschild Condenser
Index: 2262
Void melee abilities [Stagger] stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Thermal Overload
Index: 2564
Solar and Stasis grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Spoils of War
Index: 2551
Defeating a Champion by using a finisher spawns Heavy ammo for you and your fireteam.
Unstoppable Shotgun
Index: 2557
Shotguns you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Pyretic Embrace
Index: 2553
Casting a Solar Super restores you to full health and shields.
Berserker
Index: 2561
When your Super ends, you gain a temporary bonus to weapon damage. The duration and strength of this bonus increases based on the number of combatants you defeated with your Super.
Abyssal Charge
Index: 2563
Become Charged with Light by defeating combatants with Void melee abilities.
Thermal Blooming
Index: 2559
Rapidly defeating combatants with [Solar] Solar or [Stasis] Stasis melee attacks creates an Orb of Power for your fireteam members.
Season of the Chosen
Artifact: Bell of Conquests
Overload Bow
Index: 1708
Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Pulse Rifle
Index: 1997
Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Anti-Barrier Scout Rifle
Index: 1778
Your equipped Scout Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Unstoppable Hand Cannon
Index: 1776
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Overload Submachine Gun
Index: 1995
Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
Scout and Sniper Rifle Targeting
Index: 2741
Improves targeting for Scout Rifles and Sniper Rifles.
Scout Rifle Loader
Index: 1541
Increases reload speed of Scout Rifles.
Bow Dexterity
Index: 2744
Faster ready and stow speed for Bows.
Sniper Rifle Dexterity
Index: 2745
Faster ready and stow speed for Sniper Rifles.
Sidearm Dexterity
Index: 1557
Faster ready and stow speed for Sidearms.
Unflinching Scout Rifle Aim
Index: 2747
Reduces flinching from incoming fire while aiming Scout Rifles.
Sniper Rifle Scavenger
Index: 2756
Sniper Rifles get bonus reserves when picking up ammo used by that Sniper Rifle.
Bow Reloader
Index: 2748
Increases reload speed of Bows.
Unflinching Sniper Aim
Index: 2749
Reduces flinching from incoming fire while aiming Sniper Rifles.
Submachine Gun Loader
Index: 2750
Increases reload speed of Submachine Guns.
Anti-Barrier Sniper Rifle
Index: 1960
Sniper Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
Disrupting Blade
Index: 2312
Landing consecutive hits on enemy targets disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Resonance Siphon
Index: 2751
Gain [Stasis] Stasis ability energy whenever you or a member of your fireteam stuns a Champion.
Surge Detonators
Index: 2337
Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Inferno Whip
Index: 2339
Solar melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Focusing Lens
Index: 2755
Your Light abilities do bonus damage to combatants affected by Stasis.
Passive Guard
Index: 2366
Receive less damage from combatants that are close to you while you are wielding a sword.
Glacial Inheritance
Index: 2753
Defeating targets with your Stasis Super refunds Super energy.
Sundering Glare
Index: 2752
Rapid precision hits against distant combatants weaken them for a short duration.
Volatile Conduction
Index: 2660
Grants bonus Arc Super damage if cast while critically wounded. Lasts until the end of the Super activation.
Season of the Splicer
Artifact: Paradrome Cube
Overload Submachine Gun
Index: 2739
Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Anti-Barrier Scout Rifle
Index: 1778
Your equipped Scout Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Unstoppable Sidearm
Index: 1788
Aiming down the sights of a Sidearm for a short time loads a powerful payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Overload Hand Cannon
Index: 1957
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Index: 1781
Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Grenade Launcher Scavenger
Index: 2575
Grenade Launchers get bonus reserves when picking up ammo used by that Grenade Launcher.
Rocket Launcher Scavenger
Index: 1613
Rocket Launchers get bonus reserves when picking up Heavy ammo.
Unflinching Pulse Rifle Aim
Index: 2567
Reduces flinching from incoming fire while aiming Pulse Rifles.
Scout Rifle Loader
Index: 1541
Increases reload speed of Scout Rifles.
Blast Radius
Index: 2865
Become Charged with Light by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.
Unflinching Auto Rifle Aim
Index: 2341
Reduces flinching from incoming fire while aiming Auto Rifles.
Argent Ordnance
Index: 2677
While Charged with Light, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light.
Grenade Launcher Dexterity
Index: 2861
Faster ready and stow speed for Grenade Launchers.
Rocket Launcher Loader
Index: 2860
Increases reload speed of Rocket Launchers.
Ashes to Assets
Index: 2867
Gain bonus Super energy on grenade kills.
Unstoppable Grenade Launcher
Index: 2862
When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against [Stagger] Unstoppable Champions.
Hammer of the Warmind
Index: 2406
The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions and [Stagger] Unstoppable Champions.
Sundering Blast
Index: 2868
Stunning a Champion creates an explosive blast.
Surge Detonators
Index: 2337
Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Schwarzschild Condenser
Index: 2262
Void melee abilities [Stagger] stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Breach and Clear
Index: 2869
When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and causes the combatant to take increased damage for a short duration.
Glacial Inheritance
Index: 2754
Defeating targets with your Stasis Super refunds Super energy.
Warmind's Decree
Index: 2863
Void splash damage final blows have a chance to create Warmind Cells.
Impulse Recycler
Index: 2864
Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained.
Energy Accelerant
Index: 3539
Your Dragonfly, Chain Reaction, and Firefly explosions deal more damage.
Season of the Lost
Artifact: Wayfinder's Compass
Anti-Barrier Auto Rifle
Index: 1781
Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Overload Bow
Index: 1819
Damage by fully drawn arrows from your equipped Bows causes disruption, stunning combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Pulse Rifle
Index: 1997
Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Index: 1955
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.
Disrupting Blade
Index: 2740
Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Hands-On
Index: 2921
Gain bonus Super energy on melee kills.
Shotgun Dexterity
Index: 1556
Faster ready and stow speed for Shotguns.
Sword Scavenger
Index: 1620
Swords get bonus reserves when picking up Heavy ammo.
Fusion Rifle Loader
Index: 2922
Increases reload speed of Fusion Rifles.
Linear Fusion Rifle Targeting
Index: 2252
Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles.
Auto Rifle Loader
Index: 1532
Increases reload speed of Auto Rifles.
Shotgun Ammo Finder
Index: 2574
Increases your chance of finding ammo while you have a Shotgun equipped.
Passive Guard
Index: 2366
Receive less damage from combatants that are close to you while you are wielding a sword.
Fusion Scavenger
Not found in database
Sidearm Dexterity
Index: 1557
Faster ready and stow speed for Sidearms.
Unstoppable Fusion Rifles
Index: 2918
Aiming down Fusion Rifle and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Withering Heat
Index: 2919
Causing damage with a Solar ability weakens Champions for a short duration.
Resonance Siphon
Index: 2751
Gain [Stasis] Stasis ability energy whenever you or a member of your fireteam stuns a Champion.
Thermoclastic Strike
Index: 2916
Solar and Stasis melees disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion.
Fire and Ice
Index: 2914
Defeating a Champion spawns multiple Solar and Stasis wells.
Well of Potency
Index: 2915
Picking up a matching elemental well grants you Super energy.
Pyretic Embrace
Index: 2553
Casting a Solar Super restores you to full health and shields.
Thermoclastic Blooming
Index: 2913
Defeating a combatant with a Solar or Stasis melee creates an Orb of Power.
Focusing Lens
Index: 2755
Your Light abilities do bonus damage to combatants affected by Stasis.
Particle Deconstruction
Index: 2920
Dealing damage to a combatant with a Fusion Rifle or Linear Fusion Rifle grants bonus damage with a Fusion Rifle or Linear Fusion Rifle against that combatant for a short duration. This effect stacks up to 5 times.
Season of the Risen
Artifact: Synaptic Spear
Anti-Barrier Scout Rifle
Index: 1994
Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Overload Rounds
Index: 1707
Uninterrupted fire grants bullets that disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Hand Cannon
Index: 1866
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Piercing Bowstring
Index: 1896
Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Pulse Rifle
Index: 2659
Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Glaive Dexterity
Index: 3158
Faster ready and stow speed for Glaives.
Rocket Launcher Scavenger
Index: 2859
Rocket Launchers get bonus reserves when picking up Heavy ammo.
Psionic Forging I
Index: 3160
Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait.
Melee Wellmaker
Index: 3162
Powered melee combatant final blows spawn elemental wells matching your subclass energy type.
Hand Cannon Targeting
Index: 2566
Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons.
Glaive Scavenger
Index: 3159
Glaives get bonus reserves when picking up ammo used by that Glaive.
Thermoshock Plating
Not found in database
Auto Rifle Loader
Index: 2324
Increases reload speed of Auto Rifles.
Font of Might
Index: 3166
Picking up an Orb of Power grants a temporary strong bonus to weapon damage of the same elemental type as your subclass.
Psionic Forging II
Index: 3161
Increases the duration of the Land Tank Origin Trait and the effect of the Häkke Breach Armaments Origin Trait.
Unstoppable Glaive
Index: 1871
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Lucent Finisher
Index: 3169
Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies.
Suppressing Glaive
Index: 3170
Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time.
Overload Grenades
Index: 1603
Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Inferno Whip
Index: 2339
Solar melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Suppression Mastery
Index: 3171
Suppression effects you create have increased duration.
Devouring Depths
Index: 3172
Casting your Void Super while you are critically wounded or benefitting from Devour increases your damage with that Super.
Volatile Flow
Index: 1846
Picking up an Orb of Power grants your Void weapons Volatile rounds.
Energy Vampirism
Index: 3174
Gain energy for your least-charged ability when you suppress a target.
Suppressive Darkness
Index: 3175
Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time.
Season of the Haunted
Artifact: Nightmare Harvester
Piercing Sidearms
Index: 1924
Your equipped Sidearms fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Overload Rounds
Index: 1707
Uninterrupted fire grants bullets that disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Scout Rifle
Index: 1834
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Unstoppable Glaive
Index: 1871
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Anti-Barrier Pulse Rifle
Index: 1784
Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Shotgun Holster
Index: 3477
Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Trace Rifle Ammo Finder
Index: 3478
Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
Nightmarish Opulence
Index: 3479
Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
Pulse Rifle Targeting
Index: 3480
Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles.
Sidearm Holster
Index: 3481
Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Shotgun Dexterity
Index: 2569
Faster ready and stow speed for Shotguns.
Trace Rifle Reserves
Index: 3482
Increases the amount of Trace Rifle ammo you can carry.
Unquenchable Thirst
Index: 3483
Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
Armor of the Dying Star
Not found in database
Sidearm Dexterity
Index: 2746
Faster ready and stow speed for Sidearms.
Overload Trace Rifles
Index: 1869
Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them. Strong against [Disruption] Overload Champions. Exhausted targets deal reduced outgoing damage.
Revitalizing Blast
Index: 1944
Causing damage with a Solar ability weakens Champions and bosses for a short duration.
Withering Heat
Index: 2919
Causing damage with a Solar ability weakens Champions for a short duration.
Molten Overload
Index: 2260
Solar grenades cause [Disruption] disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
Glaive of Dreams
Index: 3489
While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
Classy Restoration
Index: 3491
Activating your Solar class abilities grants you restoration.
Radiant Orbs
Index: 1982
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Rays of Precision
Index: 1951
While radiant, Solar precision final blows cause combatants to ignite.
Flame Harvesting
Index: 3494
Solar Exotic final blows create Solar elemental wells.
Solar Fulmination
Index: 1984
Your ignitions do increased damage in an increased radius.
Season of Plunder
Artifact: Skeleton Key
Overload Bow
Index: 1832
Damage by fully drawn arrows from your equipped Bows causes disruption, stunning the target, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Pulse Rifle
Index: 2738
Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Anti-Barrier Scout Rifle
Index: 2737
Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Scout Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.
Anti-Barrier Auto Rifle
Index: 1865
Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Unstoppable Shotgun
Index: 2557
Shotguns you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Scout Rifle Loader
Index: 2743
Increases reload speed of Scout Rifles.
Sword Scavenger
Index: 1620
Swords get bonus reserves when picking up Heavy ammo.
Machine Gun Holster
Index: 3309
Gradually reloads your stowed Machine Guns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Scout and Sniper Rifle Targeting
Index: 2741
Improves targeting for Scout Rifles and Sniper Rifles.
Bottomless Bounty I
Index: 3310
Improves the effect of the Right Hook and Runneth Over weapon Origin perks.
Glaive Loader
Index: 3311
Increases reload speed of Glaives.
Focusing Strike
Index: 3312
Grants class ability energy when you cause damage with a powered melee attack.
Thermoshock Plating
Not found in database
Machine Gun Scavenger
Index: 3313
Machine Guns get bonus reserves when you pick up ammo.
Bottomless Bounty II
Index: 3314
Improves the effect of the Soul Drinker and Hot Swap weapon Origin perks.
Overload Machine Guns
Index: 2047
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against [Disruption] Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
Anti-Barrier Sniper Rifle
Index: 1960
Sniper Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
Bad Amplitude
Index: 3318
Damaging a Champion with an Arc ability causes the Champion to become jolted.
Surge Detonators
Index: 3319
Arc grenades disrupt combatants, stunning them and delaying ability regeneration, and lower combatant damage output. Strong against Overload Champions.
Inferno Whip
Index: 3320
Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions.
Thunderous Retort
Index: 1882
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Amped Up
Index: 1881
Stay amplified longer while your Arc subclass is equipped.
Trace Evidence
Index: 2040
BOOST: Picking up an Ionic Trace grants an Armor Charge.
Lightning Strikes Twice
Index: 2367
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Sundering Glare
Index: 3325
Rapid precision hits against distant combatants weaken them for a short duration.
Season of the Seraph
Artifact: Seraph Cipher
Unstoppable Hand Cannon
Index: 1925
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Overload Scout Rifle
Index: 1867
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Piercing Bowstring
Index: 1896
Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
Anti-Barrier Pulse Rifle
Index: 1830
Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Overload Rounds
Index: 2311
Landing consecutive hits on enemy targets disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Grenade Launcher Holster
Index: 3517
Gradually reloads your stowed Grenade Launchers over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Legacy Ambush
Index: 3518
Increases the duration and effectiveness of the Ambush Origin Trait and the Bray Inheritance Origin Trait.
In-Flight Compensator
Index: 3519
Increases the airborne effectiveness of all equipped weapons.
Bow Dexterity
Index: 3520
Faster ready and stow speed for Bows.
Mobile Retrofit
Index: 3521
Increases mobility by +5.
Hand Cannon Targeting
Index: 3522
Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons.
Pulse Rifle Loader
Index: 3523
Increases reload speed of Pulse Rifles.
Energy Diffusion Substrate
Index: 3524
Gain a small amount of resistance to all damage dealt to you by combatants. Additional copies of this mod will increase this effect.
Sharp Shooting
Index: 3525
Greatly increases the duration and effectiveness of the Tex Balanced Stock Origin Trait and the Veist Stinger Origin Trait.
Resilient Retrofit
Index: 3526
Increases resilience by +5.
Unstoppable Grenade Launcher
Index: 3527
When you ready or reload a Grenade Launcher, for a short period, that weapon stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Counter Charge
Index: 2661
Become Charged with Light whenever you or a member of your fireteam stuns a Champion.
Advance Scout
Index: 3529
Champions you stun take additional damage from teammates.
Lord Kelvin's Basilisk
Index: 3530
Void and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Low Entropy Superconductor
Index: 3532
Stasis and Arc melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Passive Aggressive Guard
Index: 3533
Receive less damage from combatants that are close to you while you are wielding a Glaive.
Weakened Clear
Index: 3534
When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and weakens the combatant.
Monochromatic Maestro
Index: 3536
Dealing damage with elemental abilities grants increased damage to weapons of the same element for a short duration. Dealing damage with elemental weapons grants increased damage to abilities of the same element for a short duration.
Solo Operative
Index: 1952
While you are the only member of your fireteam, you deal increased damage to all combatants.
Lucent Finisher
Index: 3169
Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies.
Season of Defiance
Artifact: Ascendant Scepter
Anti-Barrier Pulse Rifle
Index: 1954
Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Piercing Sidearms
Index: 2049
Your equipped Sidearms fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Overload Bow
Index: 2735
Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Scout Rifle
Index: 1897
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Overloaded Auto/SMG
Index: 3154
Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Authorized Mods: Solar
Index: 1837
The armor energy costs of all armor mods affecting your Solar weapons are significantly discounted.
Authorized Mods: Strand
Index: 1838
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
Authorized Mods: Void
Index: 1839
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Grenades
Index: 1840
The armor energy costs of all armor mods affecting your grenades are significantly discounted.
Multi-Siphon Mods
Index: 1877
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Shatter Orbs
Index: 1842
The first time you break a combatant's shield, you create an Orb of Power if you break the shield with the matching damage type.
Defiant Armory
Index: 1843
Greatly improves the benefits provided by the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin Traits.
Untangler
Index: 1844
Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.
Solar Surge
Index: 1845
Collecting a Firesprite gives you Armor Charge.
Volatile Flow
Index: 3176
Picking up a Void elemental well grants your Void weapons Volatile rounds.
Bricks from Beyond
Index: 1847
Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo for you and your teammates.
Flare Up
Index: 1848
Firebolt Grenades apply more Scorch stacks. Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them.
Origin Hones
Index: 1884
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Allied Unraveling
Index: 1851
Rapid final blows with a Strand weapon grant your weapon Unraveling Rounds, with a longer duration near allies.
Counterweave
Index: 1852
When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.
Threaded Blast
Index: 1975
Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
Rain of Firebolts
Index: 1855
When you have Firebolt Grenades equipped, gain a second grenade charge.
Void Weapon Channeling
Index: 1856
You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have.
Medieval Champion
Index: 1859
Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
Prismatic Transfer
Index: 1861
When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.
Season of the Deep
Artifact: NPA Repulsion Regulator
Anti-Barrier Auto Rifle
Index: 1895
Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Index: 2552
Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Overload Scout Rifle
Index: 2556
Landing consecutive hits on combatants with any Scout Rifle you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. After any member of your fireteam disrupts a Champion, your Scout Rifles gain a temporary bonus to damage against Champions.
Overload Trace Rifles
Index: 2053
Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them. Strong against [Disruption] Overload Champions. Exhausted targets deal reduced outgoing damage.
Unstoppable Glaive
Index: 2051
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Authorized Mods: Arc
Index: 1873
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Authorized Mods: Void
Index: 1874
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Strand
Index: 1875
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
Authorized Mods: Melee
Index: 1876
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Technicolor Siphon
No SandboxPerk index
Improved Unraveling
Index: 1878
Increases the amount of damage dealt by unraveling a target.
Deeper Origins
Index: 1879
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
Unto the Breach
Index: 1880
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
Amped Up
Index: 3322
Stay amplified longer.
Thunderous Retort
Index: 3321
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Strand Soldier
Index: 1883
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
Overcharged Armory
Index: 1964
Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
Protective Breach
Index: 1885
Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
Counter Charge
Index: 3528
Become Charged with Light whenever you or a member of your fireteam stuns any Champion.
Electric Armor
No SandboxPerk index
Conductive Cosmic Needle
Index: 1888
Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Shock and Awe
Index: 1889
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Supernova
Index: 1890
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Squad Goals
Index: 1891
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
Lightning Strikes Twice
Index: 3324
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Season of the Witch
Artifact: Acolyte's Staff
Anti-Barrier Auto Rifle
Index: 2858
Auto Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Auto Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.
Piercing Bowstring
Index: 3153
Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Unstoppable Scout Rifle
Index: 1956
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Overload Hand Cannon
Index: 2857
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Fusion
Index: 1900
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Arc/Strand Siphon Combo
Index: 3921
Combines the Arc and Strand Siphon mods into one.
Solar/Strand Siphon Combo
Index: 3922
Combines the Solar and Strand Siphon mods into one.
Void/Strand Siphon Combo
Index: 3923
Combines the Void and Strand Siphon mods into one.
Origin Perk Specialization I
Index: 3924
Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits.
Diviner's Discount
Index: 3925
All Scavenger mods are discounted.
Thanatotic Tangles
Index: 3926
Strand weapon final blows have a chance to generate a Tangle.
Origin Perk Specialization II
Index: 3927
Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits are always overcharged when that modifier is active.
Elemental Orbs: Void
Index: 3928
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
Elemental Orbs: Arc
Index: 3929
While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
Elemental Orbs: Solar
Index: 3930
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.
Overload Machine Guns
Index: 3315
Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Elemental Fury
Index: 3932
While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.
Communal Pickups
Index: 3933
When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.
Refreshing Pickups
Index: 3934
Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
Semi-Auto Striker
Index: 3935
If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
Monochromatic Maestro
Index: 3936
Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
Rapid-Fire Ranger
Index: 3937
Rapid precision hits made from long range weaken the target.
Elemental Embrace
Index: 3938
Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
Elemental Munitions
Index: 3939
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Frenzied Stacks
Index: 3940
Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.
Season of the Wish
Artifact: Queensfoil Censer
Anti-Barrier Sidearm
Index: 2310
Grants weapon shield-piercing, bypassing combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Unstoppable Hand Cannon
Index: 3995
Your equipped Hand Cannons fire staggering rounds and stun [Stagger] Unstoppable Champions. Additionally, Hand Cannons are always overcharged when that modifier is active.
Unstoppable Bow
Index: 3996
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Overload Auto Rifle
Index: 2550
Landing sustained hits on combatants with any Auto Rifle you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. After any member of your fireteam stuns a Champion, your Auto Rifles gain a temporary bonus to damage against Champions.
Overload Pulse Rifle
Index: 1929
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Flame, Fiber, and Freeze
Index: 3999
Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
Kindling Trigger
Index: 4000
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Blast Radius
Index: 4001
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Origin Perk Specialization I
Index: 4002
Improves the benefits provided by the Sundering, Nano-Munitions, and Nanotech Tracer Rockets Origin Traits. Additionally, weapons with these traits are always overcharged.
From Whence You Came
Index: 4003
Increases ability damage to Taken and Scorn combatants.
Flint Striker
Index: 4004
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Torch
Index: 4005
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Heart of the Flame
Index: 4006
Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
Origin Perk Specialization II
Index: 4007
Improves the benefits provided by the Noble Deeds, Unsated Hunger, Head Rush, and Dragon's Vengeance Origin Traits. Additionally, weapons with these traits are always overcharged.
Wished into Being
Index: 4008
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.   Wearing Season of the Wish armor decreases Super amount threshold.
Unravelling Orbs
Index: 4009
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Pillar of Ice
Index: 4010
Defeating a frozen target spawns Stasis crystals.
Revitalizing Blast
Index: 3488
Stunning a Champion causes it to ignite and clears your shield stun.
Overload Rocket Launchers
Index: 4012
Rocket Launchers are especially affective against [Disruption] Overload Champions.
Dragon's Bite
Index: 4013
Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant. Wearing Season of the Wish armor increases this chance.
Horde Shuttle
Index: 2093
BOOST: Threadlings sever targets that they damage.
Hail The Storm
Index: 4015
Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.
Rays of Precision
Index: 3493
While radiant, Solar precision final blows cause combatants to ignite.
Solo Operative
Index: 3538
While you are the only member of your fireteam, you deal increased damage to all combatants.
Argent Ordnance
Index: 2866
While Charged with Light, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light.
Episode: Echoes
Artifact: Hunter's Journal
Anti-Barrier Pulse Rifle
Index: 2555
Pulse Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Pulse Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.
Unstoppable Sidearm
Index: 2856
Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Unstoppable Scout Rifle
Index: 3476
Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Anti-Barrier Submachine Gun
Index: 2558
Submachine Guns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Submachine Guns deal bonus damage against [Shield-Piercing] Barrier Champions.
Overload Pulse Rifle
Index: 3998
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Anti-Barrier Sniper Rifle
Index: 2050
Sniper Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
Overload Auto Rifle
Index: 3997
Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
Logic Reductor
Index: 1963
Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer.
Overcharged Armory
Index: 1964
Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
Authorized Mod: Elemental Charge
Index: 1965
The energy cost of Elemental Charge mods are significantly discounted.
Saint's Inspiration
Index: 1966
Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.
Winning Hand
Index: 1967
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
Authorized Mods: Scavenger
Index: 1968
The energy cost of Scavenger mods are significantly discounted.
Authorized Mod: Charged Up
Index: 1969
The energy cost of the Charged Up mod is significantly discounted.
Elemental Siphon
Index: 2069
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Overload Sword
Index: 1971
Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
Creeping Chill
Index: 1973
Stasis weapon final blows against slowed or frozen targets release a burst that slows.
Press The Advantage
Index: 1974
Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
Threaded Blast
Index: 2128
Destroying a Tangle with [Strand]Strand damage increases the radius of the explosion and its damage.
Incendiary Rifle Rounds
Index: 1977
Solar Sniper Rifle precision hits scorch targets.
Sustained Fire
Index: 1978
Continuously damaging combatants with an Auto Rifle grants you damage resistance.
Counter Energy
Index: 1979
When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Blade Stamina
Index: 1980
Rapidly defeating combatants with a Sword refunds some ammo.
Void Hegemony
Index: 1981
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Radiant Orbs
Index: 3492
Picking up an Orb of Power makes you radiant.
Galvanic Armor
Index: 1983
While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
Solar Fulmination
Index: 3495
Your ignitions do increased damage in an increased radius.
Targeting Autoloader
Index: 1985
While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. Awards bonus progress when dealing final blows while surrounded.
Prismatic Transfer
Index: 1986
When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.
Argent Blade
Index: 1987
While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate.
Expanding Abyss
Index: 1988
Void sources deal increased damage to weakened targets.
Shieldcrush
Index: 2136
While you have Woven Mail, Frost Armor, or a Void overshield, your melee recharges faster and deals increased damage. While you are Amplified or Radiant, your grenade recharges faster and deals increased damage.
Transference
Index: 1991
Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Sniper's Meditation
Index: 1992
Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one.
Shock and Awe
Index: 1993
When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Episode: Revenant
Artifact: Slayer Baron Apothecary Satchel
Anti-Barrier Scout Rifle
Index: 2855
Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Scout Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.
Overload Submachine Gun
Index: 2854
Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Unstoppable Pulse Rifle
Index: 3156
Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Anti-Barrier Shotgun
Index: 1998
Shotguns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
Overload Breechloaded Grenade Launcher
Index: 1999
Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
Authorized Mods: Melee
Index: 2001
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Authorized Mods: Grenades
Index: 2002
The armor energy costs of all armor mods affecting your grenades are significantly discounted.
One with Frost
Index: 2115
While Frost Armor is active, [Stasis] Stasis weapons gain increased reload speed and stability. Stasis Swords gain increased guard resistance.
Killing Breeze
Index: 2004
Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
Enhanced Ether Generator
Index: 2005
Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
Fell the Revenant
Index: 2006
Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
Rapid Impacts
Index: 2007
Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
Emergency Flare
Index: 2008
Emergency Reinforcements consumes all but 1 Armor Charge.
Frenzied Hunger
Index: 2009
Rapid final blows while Devour is active grant a bonus to reload and handling.
Wind Chill
Index: 2032
BOOST: Dealing [Stasis] Stasis weapon damage to slowed targets has the chance to spawn a Stasis shard.
Crystalline Converter
Index: 2034
BOOST: [Stasis] Stasis weapon final blows after activating your class ability spawn a Stasis shard.
Total Carnage
Index: 2012
After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
Power from Pain
Index: 2038
BOOST: Rapidly defeating weakened combatants spawns a [Void] Void breach.
Trace Evidence
Index: 3323
Dealing precision damage to combatants affected by Arc debuffs spawns an Ionic Trace.
The Thick of It
Index: 2042
BOOST: While you are surrounded, your weapons have increased handling. Swords gain increased charge rate.
Finders Keepers
Index: 2016
Picking up Special or Heavy ammo grants a chance to receive an Armor Charge. Heavy ammo grants a greater chance.
Armor of Eramis
Index: 2033
BOOST: Increase radius and strength of this freezing burst.
Crystalized Auto Loader
Index: 2035
BOOST: Shattering frozen targets and [Stasis] Stasis crystals deals increased damage.
Debilitating Wave
Index: 2036
BOOST: While you have an [Arc] Arc, [Void] Void, or [Stasis] Stasis Super equipped, the blast also applies Blind, Weaken, and Slow, respectively.
Concussive Reload
Index: 2039
BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons.
Retinal Burn
Index: 2041
BOOST: Blinding a target this way instead emits a blinding burst.
Curative Orbs
Index: 2043
BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health.
Void Renewal
Index: 2044
BOOST: Picking up a [Void] Void Breach reloads Shotguns and Grenade Launchers.
Brain Freeze
Index: 2024
Frozen combatants become surrounded by chilling fog, which slows combatants that aren't already. Weapons with the Dark Ether Reaper origin trait deal more damage to frozen combatants.
Supernova
Index: 2025
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Conductive Cosmic Crystal
Index: 2037
BOOST: Increase bonus damage to combatants affected by a [Stasis] Stasis debuff.
Served Cold
Index: 2027
Picking up a [Stasis] Stasis Shard grants you class ability energy.  Picking up a [Void] Void Breach grants you melee energy.
Kinetic Impacts
Index: 2029
Sustained damage with a Power Grenade Launcher causes the combatant to emit a shockwave that damages nearby combatants. This shockwave can stun [Stagger] Unstoppable Champions.
Arc Compounding
Index: 2030
[Arc] Arc sources deal increased damage to Blind targets.
Old God's Rite
Index: 2045
BOOST: Create more seeking projectiles on final blow.
Episode: Heresy
Artifact: Tablet of Ruin
Unstoppable Fusion
Index: 3920
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Overload Machine Guns
Index: 3931
Uninterrupted fire from your equipped Machine Gun stuns unshielded combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
Piercing Sidearms
Index: 3475
Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions.
Anti-Barrier Sniper Rifle
Index: 2736
Sniper Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Sniper Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.
Unstoppable Glaive
Index: 3167
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Overload Trace Rifles
Index: 3486
Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them. Strong against [Disruption] Overload Champions. Exhausted targets deal reduced outgoing damage.
Unstoppable Rocket Launcher
Index: 2055
Shortly after you ready or reload a Rocket Launcher, damage from that weapon stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Rocket Launchers are always overcharged when that modifier is active.
Overclock and Load
Index: 2056
While you are amplified or have Bolt Charge, [Arc]Arc weapons gain increased handling and reload speed.
Deep Alchemy
Index: 2057
Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.
Volatile Marksman
Index: 2088
BOOST: Volatile detonations grant class ability energy.
Legend Incarnate
Index: 2060
Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
Unraveling Orbs
Index: 2089
BOOST: [Strand]Strand weapons deal increased damage to Strand debuffed targets.
Beam Medic
Index: 2062
Rapid Trace Rifle final blows heal you and nearby allies. Powerful combatants increase the amount.
Vile Weave
Index: 2063
Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.
Hold the Line
Index: 2064
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
Dielectric
Index: 2090
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
King's Vestige
Index: 2066
Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that [Disruption] disrupt and exhaust targets. Exhausted targets deal reduced outgoing damage.
Disruptor Spike
Index: 2067
Improves the effects of Exhaust and Sever, lowering a target's damage output even further. Exhausted targets deal reduced outgoing damage.
Photonic Flare
Index: 2068
Defeating an exhausted or severed target with [Arc]Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
Elemental Siphon
Index: 2091
BOOST: Elemental pickups grant matching Super energy when they are collected.
Perpetual Destruction
Index: 2070
Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.
Dreadful Finisher
Index: 2071
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Maligned Harvest
Index: 2092
BOOST: Applying Weaken provides a small Void overshield.
Flashover
Index: 2073
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Horde Shuttle
Index: 4014
Damaging unraveled targets with a weapon occasionally spawns a threadling.
No Bell
Index: 2075
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
Harsh Refraction
Index: 2077
Trace Rifles do more damage to targets afflicted by elemental debuffs matching their element type.
Gold from Lead
Index: 2078
Picking up Special ammo has the chance to grant Heavy ammo.
Particle Reconstruction
Index: 2079
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
Elemental Supercharger
Index: 2081
Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. Exhausted targets deal reduced outgoing damage.
Heavy Ordnance Regeneration
Index: 2094
BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.
Defibrillating Blast
Index: 2083
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an [Arc]Arc bolt that heals you and jolts combatants that it damages.
Void Flux
Index: 2085
Defeating weakened targets with a [Void] Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
Limit Break
Index: 2086
Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
To Shreds
Index: 2095
BOOST: Unravelling projectiles deal increased damage. These deal further increased damage to severed targets.